The 29th edition of the game-making competition Ludum Dare ended
yesterday not very well for us. My brother @davix1228 and I
couldn’t deliver an acceptable game within the 72 hours deadline. The theme was:
Below the surface.
Instead, we only managed to create a very basic prototype full of errors. But
despite the result, I can say I’m very satisfied with the result we got with
graphics and all the new things we learned.
I’m late again writing the last Ludum Dare’s postmortem. The theme
was You Only Get One and my brother and I decided to make a game in which
you have to deactivate a bomb by composing words in a little screen. We called
The goal is to form the word displayed at the top of screen, before the time
runs out, by catching the falling letters.
The 27th edition of Ludum Dare ended almost three months ago, but
up until now I’m able to write the participation’s postmortem. A health issue
pulled me away from the competition, and ultimately, from the blog too.
As you remember, the theme was ten seconds and as soon as it was
announced, my brother and I started brainstorming ideas for a game that matched
the theme as close as possible.
Exactly one week ago, the 26th edition of Ludum Dare game-making
competition was coming to an end. This is the postmortem from the prototype I
finally made. Its name… Title.
Why that name? The answer is simple. The submission day I was running against
the clock (as usual), the time was over and I couldn’t choose a proper name.
That’s how the placeholder name you put when creating the start screen becomes
the game’s title! :D.
Wow! A week has passed by and I almost forgot to write the Ludum
Dare #25 postmortem ‘:). We ended up calling the game
Ladron! and here you’ll find a brief description about