The 29th edition of the game-making competition Ludum Dare ended
yesterday not very well for us. My brother @davix1228 and I
couldn’t deliver an acceptable game within the 72 hours deadline. The theme was:
Below the surface.
Instead, we only managed to create a very basic prototype full of errors. But
despite the result, I can say I’m very satisfied with the result we got with
graphics and all the new things we learned.
I’m late again writing the last Ludum Dare’s postmortem. The theme
was You Only Get One and my brother and I decided to make a game in which
you have to deactivate a bomb by composing words in a little screen. We called
The goal is to form the word displayed at the top of screen, before the time
runs out, by catching the falling letters.
The theme for the 28th edition of Ludum Dare was announced just
a few minutes ago. Theme is: You only get one.
We’ll be using the following tools:
- Frameworks: HaxePunk / OpenFL
- Text editor: Vim
- Pixel art: Pixen
- Sound effects: Bfxr
- Music: Garageband
The 27th edition of Ludum Dare ended almost three months ago, but
up until now I’m able to write the participation’s postmortem. A health issue
pulled me away from the competition, and ultimately, from the blog too.
As you remember, the theme was ten seconds and as soon as it was
announced, my brother and I started brainstorming ideas for a game that matched
the theme as close as possible.
The 27th edition of the game-making competition Ludum Dare started
today. The announced theme is 10 seconds. As in previous occasions, these
are the tools I’ll use:
Exactly one week ago, the 26th edition of Ludum Dare game-making
competition was coming to an end. This is the postmortem from the prototype I
finally made. Its name… Title.
Why that name? The answer is simple. The submission day I was running against
the clock (as usual), the time was over and I couldn’t choose a proper name.
That’s how the placeholder name you put when creating the start screen becomes
the game’s title! :D.
Eighteen minutes ago, the Ludum Dare’s theme for its 26th edition
was announced. The theme is Minimalism and during this short period many
people have already expressed their dissapointment in the IRC channel and on the
In my opinion I think it’s a good theme. The game can be practically about
anything as long as you keep it simple in art, sound effects and or gameplay.
I think there’s a lot of possibilities to explore, you just have to let your
imagination to take over.
On Friday, April 26, 2013 at 2 pm COT (7 pm UTC) the 26th edition of Ludum
Dare game-making competition will begin. An event that brings
together thousands of people around the world with the sole purpose of creating
a video game on a weekend.
Wow! A week has passed by and I almost forgot to write the Ludum
Dare #25 postmortem ‘:). We ended up calling the game
Ladron! and here you’ll find a brief description about
We are already on the competition’s second day and despite the fact we are
gamedev newbs, things are going pretty well indeed :).
We decided to create a game about a thief sneaking into a building at night,
trying to get some precious loot. The building is full of people sleeping in
their rooms with no idea they are going to be robbed :S.